Happy 2009, suckas
Oh, hi!
Yeah, it’s been a while. Wrath of the Lich King has come and gone - got my Warrior and a Druid to 80… eh. I did Naxxramas before, this isn’t anything new or spectacular. The content was really, really good up to 80, though. WoW is definitely starting to lose it’s shine.
Darkfall has just entered beta, I’m pretty sure that’s the sign of the apocalypse.
Dawn of War 2 has entered a multiplayer beta. I’ve seen some people complain that they just dumbed down the game, but I don’t really agree. They took out the tedious base building stuff, and focused on the individual combat between units, which is what it SHOULD be. Starcraft 2 will be the champion of the old-school RTS, which is well and fine, but this game is a New Thing. I like that. Well, okay, it’s not REALLY a new concept, but it is executed very well. I want to see Relic try something out of the RTS genre, I think they could do really good.
I don’t know, nothing in gaming at the moment is all THAT exciting. The amount of time I can actually dedicate to gaming just keeps shrinking as I get older. Not exactly a new revelation, I know, but a noteworthy observation of myself over anything else.
Going down the road, though, a budding genre I do enjoy is that which was made popular by Defense of the Ancients. I say budding genre because while it has been out for a while, it’s really starting to pick up steam both in the eyes of game developers and competitive gaming alike. There are official leagues and tournaments for DotA now, which is pulling in a new crowd of people.
The reason I like it so much is because it has what I enjoy (competitive PvP play, RPG trappings such as levels, items and skills), and it allows you to do all of that in small, one to two hour sessions. You start a game, and you hit the ground running in combat versus both creatures and players. It has started to dawn on developers that this is fun, so there are two different games coming out that go along these lines. This is important, because as fun as DotA is, they are still ultimately restricted by the limitations of the Warcraft 3 engine.
The first of the two is Demigod. This is being made by Gas Powered Games, the guys who did Supreme Commander and the Dungeon Siege games. It’s basically a DotA-esque game, but is doing sort of its own thing, with general units, different game types, and so on. It has a notably smaller roster of heroes, but each hero has a much larger selection of skills. No neutral creatures, and so on. I’ve played the beta, and it is quite fun. It’s different enough from DotA to be interesting, but similar enough to have the same aspects that are enjoyable.
The second of the two is League of Legends. This is the more ‘indie’ of the two, but definitely has the credibility to back it up. They are made up of ex-DotA creators, professional Warcraft 3 players, and other developers from noteworthy development houses. Of the two games, this one is unabashedly basically following the DotA formula to the T, even catering to specific unfixable complaints in the DotA community (on issues such as ‘leavers’, meaning people who leave the game in the middle of it, and so on). A super-large selection of heroes, and artsy superdeformed graphics make it actually look pretty darn good.
Anyways - that’s all for now. Hopefully more fun things happen soon.

